Download | - View supplementary information: Eggly: designing mobile augmented reality neurofeedback training games for children with Autism Spectrum Disorder (ZIP, 12.9 MiB)
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DOI | Resolve DOI: https://doi.org/10.1145/3596251 |
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Author | Search for: Lyu, YueORCID identifier: https://orcid.org/0009-0008-7730-8552; Search for: An, PengchengORCID identifier: https://orcid.org/0000-0002-7705-2031; Search for: Xiao, YageORCID identifier: https://orcid.org/0000-0003-4972-4870; Search for: Zhang, ZiboORCID identifier: https://orcid.org/0009-0001-8578-6449; Search for: Zhang, HuanORCID identifier: https://orcid.org/0009-0001-0373-8241; Search for: Katsuragawa, Keiko1ORCID identifier: https://orcid.org/0000-0002-9642-9666; Search for: Zhao, JianORCID identifier: https://orcid.org/0000-0001-5008-4319 |
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Affiliation | - National Research Council of Canada. Digital Technologies
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Funder | Search for: Waterloo AI Institute; Search for: Natural Sciences and Engineering Research Council of Canada; Search for: NSSFC |
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Format | Text, Article |
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Subject | autism spectrum disorder; neurofeedback training; augmented reality; mobile game; EEG headband |
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Abstract | Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that affects how children communicate and relate to other people and the world around them. Emerging studies have shown that neurofeedback training (NFT) games are an effective and playful intervention to enhance social and attentional capabilities for autistic children. However, NFT is primarily available in a clinical setting that is hard to scale. Also, the intervention demands deliberately-designed gamified feedback with fun and enjoyment, where little knowledge has been acquired in the HCI community. Through a ten-month iterative design process with four domain experts, we developed Eggly, a mobile NFT game based on a consumer-grade EEG headband and a tablet. Eggly uses novel augmented reality (AR) techniques to offer engagement and personalization, enhancing their training experience. We conducted two field studies (a single-session study and a three-week multi-session study) with a total of five autistic children to assess Eggly in practice at a special education center. Both quantitative and qualitative results indicate the effectiveness of the approach as well as contribute to the design knowledge of creating mobile AR NFT games. |
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Publication date | 2023-06-12 |
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Publisher | Association for Computing Machinery (ACM) |
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Other format | |
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Language | English |
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Peer reviewed | Yes |
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Export citation | Export as RIS |
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Report a correction | Report a correction (opens in a new tab) |
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Record identifier | f10dc831-7127-4301-88c8-397ed76c8504 |
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Record created | 2023-06-28 |
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Record modified | 2023-06-29 |
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