Considering theory-based gamification in the co-design and development of a virtual reality cognitive remediation intervention for depression (bWell-D): mixed methods study

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DOIResolve DOI: https://doi.org/10.2196/59514
AuthorSearch for: 1ORCID identifier: https://orcid.org/0000-0002-2039-2289; Search for: 1ORCID identifier: https://orcid.org/0000-0002-8038-6366; Search for: 1ORCID identifier: https://orcid.org/0000-0002-1952-3616; Search for: 1ORCID identifier: https://orcid.org/0000-0001-8546-5007; Search for: ORCID identifier: https://orcid.org/0000-0001-9050-9844; Search for: ORCID identifier: https://orcid.org/0000-0002-0352-9538; Search for: 1ORCID identifier: https://orcid.org/0000-0002-1776-2082; Search for: 1ORCID identifier: https://orcid.org/0000-0001-6453-8465; Search for: 1ORCID identifier: https://orcid.org/0000-0001-7862-6749; Search for: ORCID identifier: https://orcid.org/0000-0002-2262-8697; Search for: 1ORCID identifier: https://orcid.org/0000-0003-3364-8594
Affiliation
  1. National Research Council of Canada. Medical Devices
FormatText, Article
Subjectvirtual reality; clinical psychology; cognitive assessment; neuropsychology; mental health; cognitive training; cognitive remediation; cognitive rehabilitation; digital therapeutics
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PublisherJMIR Publications
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LanguageEnglish
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Record identifier5b419195-756d-4f91-82ef-ba826608b6fd
Record created2025-04-03
Record modified2025-04-10
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